public InvalidModPopup(Blep.BlepOut mainfotm, string modname)
{
InitializeComponent();
mf = mainfotm;
if (modname != null)
{
label1.Text = ($"The mod you are trying to enable ({modname}) is INVALID. Launching the game with it will most likely result in an immediate crash.\nFor more details, see HELP&&INFO window.");
}
mf.Enabled = false;
}