BlackZilean.Utility.DamageIndicator.OnDraw C# (CSharp) Метод

OnDraw() приватный статический Метод

private static OnDraw ( EventArgs args ) : void
args System.EventArgs
Результат void
        private static void OnDraw(EventArgs args)
        {
            if (Enabled)
            {
                foreach (
                    var unit in ObjectManager.Get<Obj_AI_Hero>().Where(u => u.IsValidTarget() && u.IsHPBarRendered))
                {
                    // Get damage to unit
                    var damage = damageToUnit(unit);
                    // Continue on 0 damage
                    if (damage <= 0)
                    {
                        continue;
                    }
                    // Get remaining HP after damage applied in percent and the current percent of health
                    var damagePercentage = ((unit.Health - damage) > 0 ? (unit.Health - damage) : 0) / unit.MaxHealth;
                    var currentHealthPercentage = unit.Health / unit.MaxHealth;
                    // Calculate start and end point of the bar indicator
                    var startPoint =
                        new Vector2(
                            (int) (unit.HPBarPosition.X + BarOffset.X + damagePercentage * BarWidth),
                            (int) (unit.HPBarPosition.Y + BarOffset.Y) - 5);
                    var endPoint =
                        new Vector2(
                            (int) (unit.HPBarPosition.X + BarOffset.X + currentHealthPercentage * BarWidth) + 1,
                            (int) (unit.HPBarPosition.Y + BarOffset.Y) - 5);
                    // Draw the line
                    Drawing.DrawLine(startPoint, endPoint, LineThickness, DrawingColor);
                }
            }
        }
    }
DamageIndicator