public void SetToScreen(Screen whichScreen)
{
Clear();
switch (whichScreen)
{
case Screen.InGameMenu:
_taskButtons[0].Selected = true;
break;
case Screen.Design:
_taskButtons[1].Selected = true;
break;
case Screen.FleetList:
_taskButtons[2].Selected = true;
break;
case Screen.Diplomacy:
_taskButtons[3].Selected = true;
break;
case Screen.Planets:
_taskButtons[4].Selected = true;
break;
case Screen.Research:
_taskButtons[5].Selected = true;
break;
case Screen.ProcessTurn:
_taskButtons[6].Selected = true;
break;
}
}