Beyond_Beyaan.GameMain.SaveGame C# (CSharp) Метод

SaveGame() публичный Метод

public SaveGame ( string filename ) : void
filename string
Результат void
        public void SaveGame(string filename)
        {
            XDocument saveGame = new XDocument();
            using (XmlWriter writer = saveGame.CreateWriter())
            {
                writer.WriteStartDocument();
                writer.WriteStartElement("SaveGameData");
                Galaxy.Save(writer);
                EmpireManager.Save(writer);
                writer.WriteEndElement();
                writer.WriteEndDocument();
            }
            try
            {
                string path = Path.Combine(GameDataSet.FullName, "Saves");
                if (!Directory.Exists(path))
                {
                    Directory.CreateDirectory(path);
                }
                path = Path.Combine(path, filename + ".BB");
                saveGame.Save(path);
            }
            catch (Exception e)
            {
                MessageBox.Show("Failed to save file, reason: " + e.Message);
            }
        }