public void SaveGame(string filename)
{
XDocument saveGame = new XDocument();
using (XmlWriter writer = saveGame.CreateWriter())
{
writer.WriteStartDocument();
writer.WriteStartElement("SaveGameData");
Galaxy.Save(writer);
EmpireManager.Save(writer);
writer.WriteEndElement();
writer.WriteEndDocument();
}
try
{
string path = Path.Combine(GameDataSet.FullName, "Saves");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
path = Path.Combine(path, filename + ".BB");
saveGame.Save(path);
}
catch (Exception e)
{
MessageBox.Show("Failed to save file, reason: " + e.Message);
}
}