public bool MoveFleets(float frameDeltaTime)
{
bool stillHaveMovement = false;
//This is called during end of turn processing
foreach (Fleet fleet in _fleets)
{
if (fleet.Move(frameDeltaTime))
{
stillHaveMovement = true;
}
else
{
//This refreshes the ETA text
fleet.TravelNodes = fleet.TravelNodes;
}
}
return stillHaveMovement;
}