void Gorgon_Idle(object sender, FrameEventArgs e)
{
try
{
Gorgon.Screen.Clear(Drawing.Color.Black);
Gorgon.Screen.BeginDrawing();
gameMain.ProcessGame(e.FrameDeltaTime);
Gorgon.Screen.EndDrawing();
}
catch(Exception exception)
{
HandleException(exception);
}
}