Beyond_Beyaan.Screens.ResearchScreen.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
Результат bool
        public bool Initialize(GameMain gameMain, out string reason)
        {
            int x = (gameMain.ScreenWidth / 2) - 400;
            int y = (gameMain.ScreenHeight / 2) - 300;

            if (!base.Initialize(x, y, 800, 600, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason))
            {
                return false;
            }

            _fieldsBackground = new BBStretchableImage();
            _technologyListBackground = new BBStretchableImage();
            if (!_fieldsBackground.Initialize(x + 20, y + 20, 760, 230, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_technologyListBackground.Initialize(x + 20, y + 300, 760, 280, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }

            _techFieldLabels = new BBLabel[6];
            _techNamesBeingResearchedLabels = new BBLabel[6];
            _techProgressLabels = new BBLabel[6];
            _techSliders = new BBScrollBar[6];
            _techLockButtons = new BBButton[6];
            for (int i = 0; i < 6; i++)
            {
                _techFieldLabels[i] = new BBLabel();
                _techNamesBeingResearchedLabels[i] = new BBLabel();
                _techProgressLabels[i] = new BBLabel();
                _techSliders[i] = new BBScrollBar();
                _techLockButtons[i] = new BBButton();
            }
            _totalResearchPointsLabel = new BBLabel();

            if (!_techFieldLabels[0].Initialize(x + 135, y + 35, "Computers:", System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_techFieldLabels[1].Initialize(x + 135, y + 65, "Construction:", System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_techFieldLabels[2].Initialize(x + 135, y + 95, "Force Fields:", System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_techFieldLabels[3].Initialize(x + 135, y + 125, "Planetology:", System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_techFieldLabels[4].Initialize(x + 135, y + 155, "Propulsion:", System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_techFieldLabels[5].Initialize(x + 135, y + 185, "Weapons:", System.Drawing.Color.White, out reason))
            {
                return false;
            }

            for (int i = 0; i < 6; i++)
            {
                _techFieldLabels[i].SetAlignment(true);
                if (!_techNamesBeingResearchedLabels[i].Initialize(x + 140, y + 35 + (i * 30), "None", System.Drawing.Color.White, out reason))
                {
                    return false;
                }
                if (!_techProgressLabels[i].Initialize(x + 545, y + 35 + (i * 30), "N/A", System.Drawing.Color.White, out reason))
                {
                    return false;
                }
                _techProgressLabels[i].SetAlignment(true);
                if (!_techSliders[i].Initialize(x + 550, y + 35 + (i * 30), 200, 0, 100, true, true, gameMain.Random, out reason))
                {
                    return false;
                }
                if (!_techLockButtons[i].Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.LEFT, x + 755, y + 35 + (i * 30), 16, 16, gameMain.Random, out reason))
                {
                    return false;
                }
            }

            if (!_totalResearchPointsLabel.Initialize(x + 765, y + 215, "Total Research Points: 0", System.Drawing.Color.White, out reason))
            {
                return false;
            }
            _totalResearchPointsLabel.SetAlignment(true);

            _researchedTechnologyDescriptions = new BBTextBox();
            if (!_researchedTechnologyDescriptions.Initialize(x + 30, y + 310, 740, 260, true, true, "TechnologyListDescriptions", gameMain.Random, out reason))
            {
                return false;
            }

            _techFieldButtons = new BBStretchButton[6];
            for (int i = 0; i < 6; i++)
            {
                _techFieldButtons[i] = new BBStretchButton();
            }

            if (!_techFieldButtons[0].Initialize("Computers", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 20, y + 255, 125, 40, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_techFieldButtons[1].Initialize("Construction", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 147, y + 255, 125, 40, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_techFieldButtons[2].Initialize("Force Fields", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 274, y + 255, 125, 40, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_techFieldButtons[3].Initialize("Planetology", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 401, y + 255, 125, 40, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_techFieldButtons[4].Initialize("Propulsion", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 528, y + 255, 125, 40, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_techFieldButtons[5].Initialize("Weapons", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 655, y + 255, 125, 40, gameMain.Random, out reason))
            {
                return false;
            }

            reason = null;
            return true;
        }

Usage Example

Пример #1
0
        public bool Initialize(GameMain gameMain, out string reason)
        {
            _gameMain = gameMain;
            _pathSprite = SpriteManager.GetSprite("Path", _gameMain.Random);
            _fuelCircle = SpriteManager.GetSprite("FuelCircle", _gameMain.Random);
            _selectionSprites = new BBSprite[4];
            _selectionSprites[0] = SpriteManager.GetSprite("SelectionTL", _gameMain.Random);
            _selectionSprites[1] = SpriteManager.GetSprite("SelectionTR", _gameMain.Random);
            _selectionSprites[2] = SpriteManager.GetSprite("SelectionBL", _gameMain.Random);
            _selectionSprites[3] = SpriteManager.GetSprite("SelectionBR", _gameMain.Random);
            _showingFuelRange = false;
            _showingRadarRange = false;
            _showingOwners = false;

            _camera = new Camera(_gameMain.Galaxy.GalaxySize * 60, _gameMain.Galaxy.GalaxySize * 60, _gameMain.ScreenWidth, _gameMain.ScreenHeight);

            _starName = new RenderImage("starNameRendered", 1, 1, ImageBufferFormats.BufferRGB888A8);
            _starName.BlendingMode = BlendingModes.Modulated;

            _backBuffer = new RenderImage("galaxyBackBuffer", _gameMain.ScreenWidth, _gameMain.ScreenHeight, ImageBufferFormats.BufferRGB888A8);
            _backBuffer.BlendingMode = BlendingModes.Modulated;

            _systemView = new SystemView();
            if (!_systemView.Initialize(_gameMain, "GalaxyScreen", out reason))
            {
                return false;
            }
            _fleetView = new FleetView();
            if (!_fleetView.Initialize(_gameMain, out reason))
            {
                return false;
            }

            _taskBar = new TaskBar();
            if (!_taskBar.Initialize(_gameMain, out reason))
            {
                return false;
            }
            _inGameMenu = new InGameMenu();
            _researchScreen = new ResearchScreen();
            _shipDesignScreen = new ShipDesignScreen();
            _planetsView = new PlanetsView();
            _fleetListScreen = new FleetListScreen();
            if (!_inGameMenu.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_researchScreen.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_shipDesignScreen.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_planetsView.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_fleetListScreen.Initialize(_gameMain, out reason))
            {
                return false;
            }
            _inGameMenu.CloseWindow = CloseWindow;
            _researchScreen.CloseWindow = CloseWindow;
            _shipDesignScreen.CloseWindow = CloseWindow;
            _planetsView.CloseWindow = CloseWindow;
            _planetsView.CenterToSystem = CenterToSystem;
            _fleetListScreen.CloseWindow = CloseWindow;
            _fleetListScreen.SelectFleet = SelectFleet;

            _taskBar.ShowGameMenu = ShowInGameMenu;
            _taskBar.ShowResearchScreen = ShowResearchScreen;
            _taskBar.ShowShipDesignScreen = ShowShipDesignScreen;
            _taskBar.ShowPlanetsScreen = ShowPlanetsView;
            _taskBar.ShowFleetOverviewScreen = ShowFleetListScreen;
            _taskBar.EndTurn = CloseWindow;

            _travelETA = new BBLabel();
            _tentativeETA = new BBLabel();

            if (!_travelETA.Initialize(0, 0, "ETA", Color.White, out reason))
            {
                return false;
            }
            if (!_tentativeETA.Initialize(0, 0, "ETA", Color.White, out reason))
            {
                return false;
            }

            reason = null;
            return true;
        }
All Usage Examples Of Beyond_Beyaan.Screens.ResearchScreen::Initialize