public void Update(int x, int y, float frameDeltaTime)
{
if (_generatingGalaxy)
{
return;
}
if (_showingSelection)
{
_raceSelection.MouseHover(x, y, frameDeltaTime);
return;
}
_playerEmperorName.Update(frameDeltaTime);
_playerHomeworldName.Update(frameDeltaTime);
_galaxyComboBox.MouseHover(x, y, frameDeltaTime);
_difficultyComboBox.MouseHover(x, y, frameDeltaTime);
_playerRaceButton.MouseHover(x, y, frameDeltaTime);
for (int i = 0; i < _numericUpDownAI.Value; i++)
{
_AIRaceButtons[i].MouseHover(x, y, frameDeltaTime);
}
_numericUpDownAI.MouseHover(x, y, frameDeltaTime);
_playerRaceDescription.MouseHover(x, y, frameDeltaTime);
_okButton.MouseHover(x, y, frameDeltaTime);
_cancelButton.MouseHover(x, y, frameDeltaTime);
}