Beyond_Beyaan.Screens.NewGame.MouseUp C# (CSharp) Метод

MouseUp() публичный Метод

public MouseUp ( int x, int y, int whichButton ) : void
x int
y int
whichButton int
Результат void
        public void MouseUp(int x, int y, int whichButton)
        {
            if (whichButton != 1)
            {
                return;
            }
            if (_generatingGalaxy)
            {
                return;
            }
            if (_showingSelection)
            {
                _raceSelection.MouseUp(x, y);
                return;
            }
            _playerEmperorName.MouseUp(x, y);
            _playerHomeworldName.MouseUp(x, y);
            _numericUpDownAI.MouseUp(x, y);
            _difficultyComboBox.MouseUp(x, y);
            if (_playerRaceDescription.MouseUp(x, y))
            {
                return;
            }
            if (_galaxyComboBox.MouseUp(x, y))
            {
                if (!_galaxyComboBox.Dropped)
                {
                    //Update galaxy here
                    _generatingGalaxy = true;
                    _busyText.MoveTo((int)((_gameMain.ScreenWidth / 2) - (_busyText.GetWidth() / 2)), (int)((_gameMain.ScreenHeight / 2) - (_busyText.GetHeight() / 2)));
                    _gameMain.Galaxy.OnGenerateComplete += OnGalaxyGenerated;
                    string reason;
                    if (!_gameMain.Galaxy.GenerateGalaxy((GALAXYTYPE)_galaxyComboBox.SelectedIndex, 1, 1, _gameMain.Random, out reason))
                    {
                        _generatingGalaxy = false;
                    }
                }
            }
            if (_playerRaceButton.MouseUp(x, y))
            {
                _showingSelection = true;
                _raceSelection.SetCurrentPlayerInfo(0, _playerRaces[0], _playerColors[0]);
            }
            for (int i = 0; i < _numericUpDownAI.Value; i++)
            {
                if (_AIRaceButtons[i].MouseUp(x, y))
                {
                    _showingSelection = true;
                    _raceSelection.SetCurrentPlayerInfo(i + 1, _playerRaces[i + 1], _playerColors[i + 1]);
                }
            }
            if (_cancelButton.MouseUp(x, y))
            {
                _gameMain.ChangeToScreen(Screen.MainMenu);
            }
            if (_okButton.MouseUp(x, y))
            {
                //See if the galaxy is generated.  If not, generate it now, then proceed to player setup
                if (_gameMain.Galaxy.GetAllStars().Count == 0)
                {
                    SetUpGalaxy();
                }
                else
                {
                    SetUpEmpiresAndStart();
                }
            }
        }