Beyond_Beyaan.Screens.MainGameMenu.MouseUp C# (CSharp) Метод

MouseUp() публичный Метод

public MouseUp ( int x, int y, int whichButton ) : void
x int
y int
whichButton int
Результат void
        public void MouseUp(int x, int y, int whichButton)
        {
            if (_showingLoadMenu)
            {
                for (int i = 0; i < _maxVisible; i++)
                {
                    if (_saveGameButtons[i].MouseUp(x, y))
                    {
                        _gameMain.LoadGame(_files[i + _scrollBar.TopIndex].Name);
                        _gameMain.ChangeToScreen(Screen.Galaxy);
                        _showingLoadMenu = false;
                        return;
                    }
                }
                if (_scrollBar.MouseUp(x, y))
                {
                    RefreshSaves();
                    return;
                }
                //Since the player didn't click on one of the buttons, it's considered as cancel.
                _showingLoadMenu = false;
                return;
            }
            for (int i = 0; i < _buttons.Length; i++)
            {
                if (_buttons[i].MouseUp(x, y))
                {
                    switch (i)
                    {
                        case 0: //Continue button
                            FileInfo mostRecentGame = null;
                            foreach (var file in _files)
                            {
                                if (mostRecentGame == null)
                                {
                                    mostRecentGame = file;
                                }
                                else if (mostRecentGame.LastWriteTime.CompareTo(file.LastWriteTime) < 0)
                                {
                                    mostRecentGame = file;
                                }
                            }
                            if (mostRecentGame != null)
                            {
                                _gameMain.LoadGame(mostRecentGame.Name);
                                _gameMain.ChangeToScreen(Screen.Galaxy);
                            }
                            break;
                        case 1: //New Game button
                            _gameMain.ChangeToScreen(Screen.NewGame);
                            break;
                        case 2:
                            _showingLoadMenu = true;
                            break;
                        case 3:
                            _gameMain.ExitGame();
                            break;
                    }
                }
            }
        }