Beyond_Beyaan.Screens.GalaxyScreen.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
Результат bool
        public bool Initialize(GameMain gameMain, out string reason)
        {
            _gameMain = gameMain;
            _pathSprite = SpriteManager.GetSprite("Path", _gameMain.Random);
            _fuelCircle = SpriteManager.GetSprite("FuelCircle", _gameMain.Random);
            _selectionSprites = new BBSprite[4];
            _selectionSprites[0] = SpriteManager.GetSprite("SelectionTL", _gameMain.Random);
            _selectionSprites[1] = SpriteManager.GetSprite("SelectionTR", _gameMain.Random);
            _selectionSprites[2] = SpriteManager.GetSprite("SelectionBL", _gameMain.Random);
            _selectionSprites[3] = SpriteManager.GetSprite("SelectionBR", _gameMain.Random);
            _showingFuelRange = false;
            _showingRadarRange = false;
            _showingOwners = false;

            _camera = new Camera(_gameMain.Galaxy.GalaxySize * 60, _gameMain.Galaxy.GalaxySize * 60, _gameMain.ScreenWidth, _gameMain.ScreenHeight);

            _starName = new RenderImage("starNameRendered", 1, 1, ImageBufferFormats.BufferRGB888A8);
            _starName.BlendingMode = BlendingModes.Modulated;

            _backBuffer = new RenderImage("galaxyBackBuffer", _gameMain.ScreenWidth, _gameMain.ScreenHeight, ImageBufferFormats.BufferRGB888A8);
            _backBuffer.BlendingMode = BlendingModes.Modulated;

            _systemView = new SystemView();
            if (!_systemView.Initialize(_gameMain, "GalaxyScreen", out reason))
            {
                return false;
            }
            _fleetView = new FleetView();
            if (!_fleetView.Initialize(_gameMain, out reason))
            {
                return false;
            }

            _taskBar = new TaskBar();
            if (!_taskBar.Initialize(_gameMain, out reason))
            {
                return false;
            }
            _inGameMenu = new InGameMenu();
            _researchScreen = new ResearchScreen();
            _shipDesignScreen = new ShipDesignScreen();
            _planetsView = new PlanetsView();
            _fleetListScreen = new FleetListScreen();
            if (!_inGameMenu.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_researchScreen.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_shipDesignScreen.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_planetsView.Initialize(_gameMain, out reason))
            {
                return false;
            }
            if (!_fleetListScreen.Initialize(_gameMain, out reason))
            {
                return false;
            }
            _inGameMenu.CloseWindow = CloseWindow;
            _researchScreen.CloseWindow = CloseWindow;
            _shipDesignScreen.CloseWindow = CloseWindow;
            _planetsView.CloseWindow = CloseWindow;
            _planetsView.CenterToSystem = CenterToSystem;
            _fleetListScreen.CloseWindow = CloseWindow;
            _fleetListScreen.SelectFleet = SelectFleet;

            _taskBar.ShowGameMenu = ShowInGameMenu;
            _taskBar.ShowResearchScreen = ShowResearchScreen;
            _taskBar.ShowShipDesignScreen = ShowShipDesignScreen;
            _taskBar.ShowPlanetsScreen = ShowPlanetsView;
            _taskBar.ShowFleetOverviewScreen = ShowFleetListScreen;
            _taskBar.EndTurn = CloseWindow;

            _travelETA = new BBLabel();
            _tentativeETA = new BBLabel();

            if (!_travelETA.Initialize(0, 0, "ETA", Color.White, out reason))
            {
                return false;
            }
            if (!_tentativeETA.Initialize(0, 0, "ETA", Color.White, out reason))
            {
                return false;
            }

            reason = null;
            return true;
        }

Usage Example

Пример #1
0
 public void ChangeToScreen(Screen whichScreen)
 {
     switch (whichScreen)
     {
         case Screen.MainMenu:
             if (_mainGameMenu == null)
             {
                 _mainGameMenu = new MainGameMenu();
                 string reason;
                 if (!_mainGameMenu.Initialize(this, out reason))
                 {
                     MessageBox.Show("Exception in loading Main Menu. Reason: " + reason);
                     _parentForm.Close();
                 }
             }
             _screenInterface = _mainGameMenu;
             break;
         case Screen.NewGame:
             if (_newGame == null)
             {
                 _newGame = new NewGame();
                 string reason;
                 if (!_newGame.Initialize(this, out reason))
                 {
                     MessageBox.Show("Exception in loading New Game Menu. Reason: " + reason);
                     _parentForm.Close();
                 }
             }
             _screenInterface = _newGame;
             break;
         case Screen.Galaxy:
             if (_galaxyScreen == null)
             {
                 _galaxyScreen = new GalaxyScreen();
                 string reason;
                 if (!_galaxyScreen.Initialize(this, out reason))
                 {
                     MessageBox.Show("Exception in loading Galaxy Screen. Reason: " + reason);
                     _parentForm.Close();
                 }
             }
             _galaxyScreen.CenterScreen();
             _screenInterface = _galaxyScreen;
             break;
         case Screen.Diplomacy:
             if (_diplomacyScreen == null)
             {
                 _diplomacyScreen = new DiplomacyScreen();
                 string reason;
                 if (!_diplomacyScreen.Initialize(this, out reason))
                 {
                     MessageBox.Show("Exception in loading Diplomacy Screen. Reason: " + reason);
                     _parentForm.Close();
                 }
             }
             _diplomacyScreen.SetupScreen();
             _screenInterface = _diplomacyScreen;
             break;
         case Screen.FleetList:
             if (_fleetListScreen == null)
             {
                 _fleetListScreen = new FleetListScreen();
                 string reason;
                 if (!_fleetListScreen.Initialize(this, out reason))
                 {
                     MessageBox.Show("Exception in loading Fleet List Screen. Reason: " + reason);
                     _parentForm.Close();
                 }
             }
             _fleetListScreen.LoadScreen();
             _screenInterface = _fleetListScreen;
             break;
         case Screen.ProcessTurn:
             EmpireManager.CurrentEmpire.ClearTurnData();
             if (_processingTurnScreen == null)
             {
                 _processingTurnScreen = new ProcessingTurnScreen();
                 string reason;
                 if (!_processingTurnScreen.Initialize(this, out reason))
                 {
                     MessageBox.Show("Exception in loading Processing Turn Screen. Reason: " + reason);
                     _parentForm.Close();
                 }
             }
             if (!EmpireManager.ProcessNextEmpire())
             {
                 _situationReport.Refresh();
                 ChangeToScreen(Screen.Galaxy);
                 break;
             }
             _screenInterface = _processingTurnScreen;
             break;
         case Screen.Battle:
             /*if (_spaceCombat == null)
             {
                 _spaceCombat = new SpaceCombat();
                 _spaceCombat.Initialize(this);
             }
             _spaceCombat.SetupScreen();
             _screenInterface = _spaceCombat;*/
             break;
     }
     _currentScreen = whichScreen;
 }