private void LoadShips()
{
if (_selectedFleet.Ships.Count > 0)
{
_maxVisible = _selectedFleet.Ships.Count;
_isTransports = false;
}
else //Transports
{
_maxVisible = _selectedFleet.TransportShips.Count;
_isTransports = true;
}
_windowHeight = 65 + (_maxVisible * 55);
_backGroundImage.Resize(300, _windowHeight);
bool isOwned = _selectedFleet.Empire == _gameMain.EmpireManager.CurrentEmpire;
foreach (var slider in _shipSliders)
{
slider.SetEnabledState(isOwned);
}
RefreshShips();
}