public void LoadScreen()
{
var currentEmpire = _gameMain.EmpireManager.CurrentEmpire;
_fleetManager = currentEmpire.FleetManager;
var fleets = _fleetManager.GetFleets();
int i;
for (i = 0; i < _fleetManager.CurrentDesigns.Count; i++)
{
_shipNames[i].SetText(_fleetManager.CurrentDesigns[i].Name);
_shipNames[i].Enabled = true;
if (_fleetManager.CurrentDesigns.Count > 1)
{
_scrapButtons[i].Active = true;
}
else
{
//Only one ship design left
_scrapButtons[i].Active = false;
}
}
for (; i < 6; i++)
{
_shipNames[i].SetText(string.Empty);
_shipNames[i].Enabled = false;
_scrapButtons[i].Active = false;
}
_scrollBar.TopIndex = 0;
if (fleets.Count > 10)
{
_maxVisible = 10;
_scrollBar.SetEnabledState(true);
_scrollBar.SetAmountOfItems(fleets.Count);
}
else
{
_maxVisible = fleets.Count;
_scrollBar.SetEnabledState(false);
_scrollBar.SetAmountOfItems(10);
}
_maintenanceAmountLabel.SetText(string.Format("{0:0.0} BC", currentEmpire.ShipMaintenance));
Refresh();
}