Beyond_Beyaan.Data_Managers.ContactManager.HandleMessage C# (CSharp) Метод

HandleMessage() приватный Метод

private HandleMessage ( Contact contact, MessageType message, Empire whichEmpire ) : void
contact Beyond_Beyaan.Data_Modules.Contact
message MessageType
whichEmpire Empire
Результат void
        private void HandleMessage(Contact contact, MessageType message, Empire whichEmpire)
        {
            switch (message)
            {
                case MessageType.ACCEPT_ALLIANCE:
                    {
                        contact.Allied = true;
                        contact.ModifyRelationship(20);
                    } break;
                case MessageType.ACCEPT_NONAGGRESSION:
                    {
                        contact.NonAggression = true;
                        contact.ModifyRelationship(10);
                    } break;
                case MessageType.ACCEPT_TRADE:
                    {
                        contact.TradeTreaty = true;
                        contact.TradePercentage = -5;
                        contact.ModifyRelationship(5);
                    } break;
                case MessageType.ACCEPT_RESEARCH:
                    {
                        contact.ResearchTreaty = true;
                        contact.ResearchPercentage = -5;
                        contact.ModifyRelationship(5);
                    } break;
                case MessageType.BREAK_ALLIANCE:
                    {
                        contact.Allied = false;
                        contact.ModifyRelationship(-30);
                    } break;
                case MessageType.BREAK_NONAGGRESSION:
                    {
                        contact.NonAggression = false;
                        contact.ModifyRelationship(-20);
                    } break;
                case MessageType.BREAK_RESEARCH:
                    {
                        contact.ResearchTreaty = false;
                        contact.ResearchPercentage = 0;
                        contact.ModifyRelationship(-10);
                    } break;
                case MessageType.BREAK_TRADE:
                    {
                        contact.TradeTreaty = false;
                        contact.TradePercentage = 0;
                        contact.ModifyRelationship(-10);
                    } break;
                case MessageType.DECLINE_REQUEST:
                    {
                        contact.ModifyRelationship(-5);
                    } break;
                case MessageType.WAR:
                    {
                        contact.AtWar = true;
                        contact.ModifyRelationship(-75);
                    } break;
                case MessageType.ACCEPT_PEACE:
                    {
                        contact.AtWar = false;
                        contact.ModifyRelationship(15);
                    } break;
                case MessageType.ACCEPT_RECONCILE:
                    {
                        foreach (Contact whichContact in contact.EmpireInContact.ContactManager.Contacts)
                        {
                            if (whichContact.EmpireInContact == whichEmpire)
                            {
                                whichContact.ModifyRelationship(10);
                                return;
                            }
                        }
                    } break;
                case MessageType.ACCEPT_HARASS:
                    {
                        foreach (Contact whichContact in contact.EmpireInContact.ContactManager.Contacts)
                        {
                            if (whichContact.EmpireInContact == whichEmpire)
                            {
                                whichContact.ModifyRelationship(-15);
                                return;
                            }
                        }
                    } break;
            }
        }