private static void OnDraw(EventArgs args)
{
if (Settings.DrawReady ? SpellManager.Q.IsReady() : Settings.DrawQ)
{
new Circle { Color = Settings.colorQ, BorderWidth = Settings._widthQ, Radius = SpellManager.Q.Range }
.Draw(Player.Instance.Position);
}
if (Settings.DrawReady ? SpellManager.W.IsReady() : Settings.DrawW)
{
new Circle { Color = Settings.colorW, BorderWidth = Settings._widthW, Radius = SpellManager.W.Range }
.Draw(Player.Instance.Position);
}
if (Settings.DrawReady ? SpellManager.E.IsReady() : Settings.DrawE)
{
new Circle { Color = Settings.colorE, BorderWidth = Settings._widthE, Radius = SpellManager.E.Range }
.Draw(Player.Instance.Position);
}
if (Settings.DrawReady ? SpellManager.R.IsReady() : Settings.DrawR)
{
new Circle { Color = Settings.colorR, BorderWidth = Settings._widthR, Radius = SpellManager.R.Range }
.Draw(Player.Instance.Position);
}
}