BemCheckBox.BemCheckBox.AddOnAnimation C# (CSharp) Метод

AddOnAnimation() приватный Метод

private AddOnAnimation ( ) : void
Результат void
        private void AddOnAnimation()
        {
            if (_checkMarkLayer == null)
                return;
            if (Math.Abs(_animationDuration) < 0.0001f)
                return;

            CABasicAnimation animation;
            CAKeyFrameAnimation wiggle;
            CABasicAnimation opacityAnimation;
            switch (_onAnimationType)
            {
                case BemAnimationType.BemAnimationTypeStroke:
                    animation = _animationManager.StrokeAnimationReverse(false);
                    _onBoxLayer.AddAnimation(animation, "strokeEnd");
                    animation.Delegate = _animationDelegate;
                    _checkMarkLayer.AddAnimation(animation, "strokeEnd");
                    break;
                case BemAnimationType.BemAnimationTypeFill:
                    wiggle = _animationManager.FillAnimationWithBounces(1, 0.18f, false);
                    opacityAnimation = _animationManager.OpacityAnimationReverse(false);
                    wiggle.Delegate = _animationDelegate;
                    _onBoxLayer.AddAnimation(wiggle, "transform");
                    _checkMarkLayer.AddAnimation(opacityAnimation, "opacity");
                    break;
                case BemAnimationType.BemAnimationTypeBounce:
                    float amplitude = _boxType == BemBoxType.BemBoxTypeSquare ? 0.20f : 0.35f;
                    wiggle = _animationManager.FillAnimationWithBounces(1, amplitude, false);
                    wiggle.Delegate = _animationDelegate;
                    opacityAnimation = _animationManager.OpacityAnimationReverse(false);
                    opacityAnimation.Duration = _animationDuration / 1.4f;
                    _onBoxLayer.AddAnimation(opacityAnimation, "opacity");
                    _checkMarkLayer.AddAnimation(wiggle, "transform");
                    break;
                default:
                    animation = _animationManager.StrokeAnimationReverse(false);
                    _onBoxLayer.AddAnimation(animation, "opacity");
                    animation.Delegate = _animationDelegate;
                    _checkMarkLayer.AddAnimation(animation, "opacity");
                    break;
            }
        }