public ParallelNode(BehaviorTreeNode rParentNode, BehaviorTreeCondition rCondition = null)
: base(rParentNode, rCondition)
{
mFinishCondition = ParallelFinishCondition.OR;
mChildrenStatus = new NodeRunningStatus[BehaviorTreeNode._maxChildNodeCount];
for (int i = 0; i < BehaviorTreeNode._maxChildNodeCount; i++ )
{
mChildrenStatus[i] = NodeRunningStatus.Executing;
}
}