private static void ClientOnClientStatusChanged(object sender, ClientStatus e)
{
if (e == ClientStatus.Playing && Client.Status == ClientStatus.Matchmaking)
{
BS_Utils.Gameplay.ScoreSubmission.ProlongedDisableSubmission("Beat Saber 99");
}
else if (e == ClientStatus.Waiting && Client.Status == ClientStatus.Playing)
{
BS_Utils.Gameplay.ScoreSubmission.RemoveProlongedDisable("Beat Saber 99");
}
}
}