BeardedManStudios.Network.TCPProcess.ReadStream C# (CSharp) Метод

ReadStream() защищенный Метод

protected ReadStream ( NetworkingPlayer sender, NetworkingStream stream ) : bool
sender NetworkingPlayer
stream NetworkingStream
Результат bool
		protected bool ReadStream(NetworkingPlayer sender, NetworkingStream stream)
		{
			if (IsServer)
			{
				if (stream.Receivers == NetworkReceivers.MessageGroup && Me.MessageGroup != stream.Sender.MessageGroup)
					return true;

				OnDataRead(sender, stream);
			}
			else
				OnDataRead(null, stream);

			// Don't execute this logic on the server if the server doesn't own the object
			if (!ReferenceEquals(stream.NetworkedBehavior, null) && stream.Receivers == NetworkReceivers.Owner)
				return true;

			if (stream.identifierType == NetworkingStream.IdentifierType.RPC)
			{
				lock (rpcMutex)
				{
					if ((new NetworkingStreamRPC(stream)).FailedExecution)
						return false;
				}
			}

			return true;
		}