BeardedManStudios.Network.DefaultServerTCP.ReadAsync C# (CSharp) Метод

ReadAsync() приватный Метод

private ReadAsync ( object sender, DoWorkEventArgs e ) : void
sender object
e System.ComponentModel.DoWorkEventArgs
Результат void
		private void ReadAsync(object sender, DoWorkEventArgs e)
		{
			while (true)
			{
				try
				{
					if (readWorker.CancellationPending)
					{
						e.Cancel = true;
						break;
					}

					lock (removalMutex)
					{
						for (int i = 0; i < Players.Count; i++)
						{
							if (!((TcpClient)Players[i].SocketEndpoint).Connected)
							{
								Disconnect(Players[i]);

								Thread.Sleep(ThreadSpeed);

								continue;
							}

							if (((TcpClient)Players[i].SocketEndpoint).GetStream().DataAvailable)
							{
								do
								{
									readBuffer = ReadBuffer(((TcpClient)Players[i].SocketEndpoint).GetStream());

									if (readBuffer != null && readBuffer.Size > 0)
										StreamReceived(Players[i], readBuffer);
								} while (backBuffer.Size > 0);
							}
						}
					}

					Thread.Sleep(ThreadSpeed);
				}
				catch (Exception ex)
				{
					UnityEngine.Debug.LogException(ex);
				}
			}
		}