public override void GetNewPlayerUpdates()
{
Me = new NetworkingPlayer(Uniqueidentifier, "127.0.0.1", null, string.Empty);
BMSByte tmp = new BMSByte();
ObjectMapper.MapBytes(tmp, "update");
lock(writeMutex)
{
writeStream.SetProtocolType(Networking.ProtocolType.TCP);
writeStream.Prepare(this, NetworkingStream.IdentifierType.None, null, tmp, NetworkReceivers.Server);
Write(writeStream);
}
}