public void Start()
{
// These devices have no reason to fire off a firewall check as they are not behind a local firewall
#if !UNITY_IPHONE && !UNITY_WP_8_1 && !UNITY_ANDROID
// Check to make sure that the user is allowing this connection through the local OS firewall
Networking.InitializeFirewallCheck((ushort)port);
#endif
#if UNITY_EDITOR
StartServer();
#else
StartClient();
#endif
}