/// <summary>
/// Display each platform + ship
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Paint(object sender, PaintEventArgs e)
{
platAlly.Display(e);
platEnemy.Display(e);
foreach (Ship ship in ships)
{
ship.drawShip(e.Graphics);
}
/*if (!gameInProgress)
* {
* foreach (Cendre c in cendres)
* {
* c.OnPaint(e);
* }
* }*/
if (gameover != null)
{
gameover.Draw(e);
}
}