BattleNet.RealmServer.GameCreate C# (CSharp) Метод

GameCreate() защищенный Метод

protected GameCreate ( byte type, List data ) : void
type byte
data List
Результат void
        protected void GameCreate(byte type, List<byte> data)
        {
            UInt32 result = BitConverter.ToUInt32(data.ToArray(), 9);
            switch (result) {
                case 0x00:
                    if (ClientlessBot.debugging) Console.WriteLine("{0}: [MCP] Game has been created successfully",m_owner.Account);
                    break;

                case 0x1e:
                    Console.WriteLine("{0}: [MCP] Invalid game name specified", m_owner.Account);;
                    //make_game();
                    break;

                case 0x1f:
                    Console.WriteLine("{0}: [MCP] This game already exists",m_owner.Account);
                    //make_game();
                    break;

                case 0x20:
                    Console.WriteLine("{0}: [MCP] Game server down (it is probably that you tried to create a nightmare/hell game with a character who doesn't have access to that difficulty yet, or gamename/password were invalid)", m_owner.Account);
                    break;

                case 0x6e:
                    Console.WriteLine("{0}: [MCP] Your character can't create a game because it's dead!",m_owner.Account);
                    break;
            }
            if (result == 0) {
                if (ClientlessBot.debugging) Console.WriteLine("{0}: [MCP] Joining the game we just created",m_owner.Account);
                m_owner.JoinGame();
            }
        }