public Player GetPlayer(UInt32 id)
{
if (id == m_me.Id)
return m_me;
else
{
Player temp;
bool success = m_players.TryGetValue(id,out temp);
if (success)
return temp;
else
{
m_players.Add(id, new Player());
m_players[id].Id = id;
return m_players[id];
}
}
}