BattleNet.Bncs.ThreadFunction C# (CSharp) Метод

ThreadFunction() публичный Метод

public ThreadFunction ( ) : void
Результат void
        public override void ThreadFunction()
        {
            m_owner.GameRequestId = 0x02;
            m_owner.InGame = false;

            Console.Write("{0}: [BNCS] Connecting to {1}:{2} .........", m_owner.Account, m_owner.BattleNetServer, s_bncsPort);
            // Establish connection
            m_socket.Connect(m_owner.BattleNetServer, s_bncsPort);
            m_stream = m_socket.GetStream();
            if (m_stream.CanWrite)
            {
                Console.WriteLine(" Connected");
            }
            else
            {
                Console.WriteLine(" Failed To connect");
                return;
            }

            m_stream.WriteByte(0x01);
            m_stream.Write(AuthInfoPacket, 0, AuthInfoPacket.Length);

            List<byte> bncsBuffer = new List<byte>();
            List<byte> data = new List<byte>();
            while (true)
            {

                if (!GetPacket(ref bncsBuffer, ref data))
                {
                    break;
                }

                if (ClientlessBot.debugging)
                    Console.WriteLine("{0}: [BNCS] Received Packet From Server", m_owner.Account);

                if (ClientlessBot.debugging)
                {
                    Console.WriteLine("\tPacket Data: ");
                    Console.Write("\t\t");
                    for (int i = 0; i < data.Count; i++)
                    {
                        Console.Write("{0:X2} ", (byte)data[i]);
                    }
                    Console.WriteLine("");
                }

                byte type = data.ToArray()[1];
                if (ClientlessBot.debugging)
                    Console.WriteLine("\tPacket Type: 0x{0:X}", type);
                DispatchPacket(type)(type, data);
            }
        }