private static void BattlEyeDisconnected(BattlEyeDisconnectEventArgs args)
{
//if (args.DisconnectionType == BattlEyeDisconnectionType.ConnectionLost) { /* Connection lost (timeout), if ReconnectOnPacketLoss is set to true it will reconnect */ }
//if (args.DisconnectionType == BattlEyeDisconnectionType.SocketException) { /* Something went terribly wrong... */ }
//if (args.DisconnectionType == BattlEyeDisconnectionType.Manual) { /* Disconnected by implementing application, that would be you */ }
Console.WriteLine(args.Message);
}