protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
Результат | void |
protected override void Update(GameTime gameTime)
{
debug.Update();
basicUI.UpdateInput(gameTime.ElapsedGameTime.TotalMilliseconds);
viewModel.Update(gameTime.ElapsedGameTime.TotalMilliseconds);
basicUI.UpdateLayout(gameTime.ElapsedGameTime.TotalMilliseconds);
base.Update(gameTime);
}