BasicUI_MonoGame_Android.Game1.graphics_PreparingDeviceSettings C# (CSharp) Метод

graphics_PreparingDeviceSettings() приватный Метод

private graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void
sender object
e Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs
Результат void
        private void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
        {
            nativeScreenWidth = graphics.PreferredBackBufferWidth;
            nativeScreenHeight = graphics.PreferredBackBufferHeight;

            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;
            graphics.PreferMultiSampling = true;
            graphics.GraphicsProfile = GraphicsProfile.HiDef;
            graphics.SynchronizeWithVerticalRetrace = true;
            graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
            e.GraphicsDeviceInformation.PresentationParameters.MultiSampleCount = 16;
        }