private void CreateModel(Vector3 position, Model model, Collider3D collider)
{
Entity primitive = new Entity()
.AddComponent(new Transform3D() { Position = position })
.AddComponent(collider)
.AddComponent(model)
.AddComponent(new RigidBody3D())
.AddComponent(new MaterialsMap() { DefaultMaterialPath = WaveContent.Assets.basicMaterial })
.AddComponent(new ModelRenderer());
this.EntityManager.Add(primitive);
}