public Update ( Barotrauma.CharacterHealth characterHealth, Barotrauma.Limb targetLimb, float deltaTime ) : void | ||
characterHealth | Barotrauma.CharacterHealth | |
targetLimb | Barotrauma.Limb | |
deltaTime | float | |
Результат | void |
public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
base.Update(characterHealth, targetLimb, deltaTime);
characterHealth.BloodlossAmount += Strength * (1.0f / 60.0f) * deltaTime;
}
}