public void DisplayTiles(IEnumerable<Vector2> tileCoordinates, Vector2 minimum, Vector2 maximum)
{
var tileCount = (maximum - minimum) + Vector2.One;
_tileContainer.Children.Clear();
foreach (var tile in tileCoordinates)
{
_tileContainer.Children.Add(CreateRectangle(minimum, tile));
}
_mapSize = tileCount*(TileSize - 1) + Vector2.One;
ResetScale();
}