public void HandleInputDelta(Vector delta) { Yaw += (float)delta.X / 100.0f; Yaw += Yaw > 2*Pi ? -2*Pi : Yaw < 0.0f ? 2*Pi : 0.0f; Pitch += (float)delta.Y / 100.0f; Pitch = Clamp(Pitch, -Pi/2, Pi/2); }