Ballz.SessionFactory.TeamNames.GetBallNames C# (CSharp) Метод

GetBallNames() публичный статический Метод

public static GetBallNames ( string Country, int count ) : string[]
Country string
count int
Результат string[]
        public static string[] GetBallNames(string Country, int count)
        {
            var randomizedNames = BallNamesByCountry[Country].ToArray();
            random.Shuffle(randomizedNames);
            return randomizedNames.Take(count).ToArray();
        }

Usage Example

Пример #1
0
        protected override Session ImplStartSession(Ballz game, MatchSettings settings, bool isMultiplayer, int localPlayerId)
        {
            var session = new Session(game, new World(new Terrain(settings.MapTexture)), settings)
            {
                UsePlayerTurns = this.UsePlayerTurns
            };

            FindSpecialMarkers(settings.MapTexture, session.Terrain.Scale);

            var spawnPoints = SelectSpawnpoints(settings.Teams.Select(t => t.NumberOfBallz).Sum());

            session.Terrain.GravityPoint    = GravityPoint;
            session.Terrain.HasGravityPoint = HasGravityPoint;

            // Create players and Ballz
            var currBallCreating = 0;

            foreach (var team in settings.Teams)
            {
                var player = new Player
                {
                    Id       = team.Id,
                    Name     = team.Name,
                    TeamName = team.Country,
                    IsLocal  = !isMultiplayer || localPlayerId == team.Id
                };

                session.Players.Add(player);

                var ballCount = UsePlayerTurns ? team.NumberOfBallz : 1;
                var ballNames = TeamNames.GetBallNames(team.Country, ballCount);

                for (var i = 0; i < ballCount; ++i)
                {
                    var playerBall = new Ball
                    {
                        Name          = ballNames[i],
                        Position      = spawnPoints[currBallCreating],
                        Velocity      = new Vector2(0, 0),
                        IsAiming      = true,
                        Player        = player,
                        HoldingWeapon = "Bazooka",
                        IsStatic      = false
                    };
                    player.OwnedBalls.Add(playerBall);
                    ++currBallCreating;
                    session.World.AddEntity(playerBall);

                    BallControl controller;

                    if (team.ControlledByAI)
                    {
                        controller = new AIControl(game, session, playerBall);
                    }
                    else
                    {
                        controller = new UserControl(game, session, playerBall);
                    }

                    session.SessionLogic.BallControllers[playerBall] = controller;
                }

                player.ActiveBall = player.OwnedBalls.FirstOrDefault();
                session.SessionLogic.ActiveControllers[player] = session.SessionLogic.BallControllers[player.ActiveBall];
            }

            return(session);
        }
TeamNames