public InputTranslator(Ballz game)
: base(game)
{
Mode = InputMode.PROCESSED;
previousState = Keyboard.GetState();
currentState = previousState;
previousGamePadState = new GamePadState[4];
gamePadPlayerIndex = new PlayerIndex[4];
gamePadPlayerIndex[0] = PlayerIndex.One;
gamePadPlayerIndex[1] = PlayerIndex.Two;
gamePadPlayerIndex[2] = PlayerIndex.Three;
gamePadPlayerIndex[3] = PlayerIndex.Four;
//previousGamePadState = GamePad.GetState(
}