Ballz.GameSession.Logic.Weapons.Waterbomb.CreateShot C# (CSharp) Метод

CreateShot() защищенный Метод

protected CreateShot ( ) : Shot
Результат Ballz.GameSession.World.Shot
		protected override Shot CreateShot()
		{
			return new Shot
			{
				ProjectileTexture = "WaterbombBullet",
				BulletHoleRadius = 0.0f,
				ExplosionRadius = 1e-12f,
				HealthDecreaseFromExplosionImpact = 0.0f,
				HealthDecreaseFromProjectileHit = 0.0f,
				ShotType = Shot.ShotType_T.Generating,
				ExplosionDelay = 0.0f,
				Recoil = 0.0f,
				Position = Ball.Position + Ball.AimDirection * (Ball.Radius + 0.101f),
				Velocity = Ball.AimDirection * Ball.ShootCharge * 25f,
				Team = Ball.Player.TeamName
			};
		}