protected override Shot CreateShot()
{
return new Shot
{
ProjectileTexture = "WaterbombBullet",
BulletHoleRadius = 0.0f,
ExplosionRadius = 1e-12f,
HealthDecreaseFromExplosionImpact = 0.0f,
HealthDecreaseFromProjectileHit = 0.0f,
ShotType = Shot.ShotType_T.Generating,
ExplosionDelay = 0.0f,
Recoil = 0.0f,
Position = Ball.Position + Ball.AimDirection * (Ball.Radius + 0.101f),
Velocity = Ball.AimDirection * Ball.ShootCharge * 25f,
Team = Ball.Player.TeamName
};
}