public virtual void FireProjectile()
{
Game.Services.GetService<SoundControl>().PlaySound(SoundControl.BazookaSound);
Shot newShot = CreateShot();
ProjectileInAir = newShot;
Game.Match.World.AddEntity(newShot);
Ball.PhysicsBody.ApplyForce(-10000 * Ball.ShootCharge * newShot.Recoil * Ball.AimDirection);
}