private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ASPConfigForm));
this.label1 = new System.Windows.Forms.Label();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.label18 = new System.Windows.Forms.Label();
this.label17 = new System.Windows.Forms.Label();
this.AwdRoundComplete = new System.Windows.Forms.ComboBox();
this.GeneralProcessing = new System.Windows.Forms.ComboBox();
this.SmocProcessing = new System.Windows.Forms.ComboBox();
this.RankTenure = new System.Windows.Forms.NumericUpDown();
this.MinRoundPlayers = new System.Windows.Forms.NumericUpDown();
this.MinRoundTime = new System.Windows.Forms.NumericUpDown();
this.IgnoreAi = new System.Windows.Forms.ComboBox();
this.label9 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.DebugLvl = new System.Windows.Forms.ComboBox();
this.UnlocksOption = new System.Windows.Forms.ComboBox();
this.AuthGameServers = new System.Windows.Forms.TextBox();
this.label15 = new System.Windows.Forms.Label();
this.label13 = new System.Windows.Forms.Label();
this.label10 = new System.Windows.Forms.Label();
this.SaveBtn = new System.Windows.Forms.Button();
this.CancelBtn = new System.Windows.Forms.Button();
this.Tipsy = new System.Windows.Forms.ToolTip(this.components);
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.RankTenure)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.MinRoundPlayers)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.MinRoundTime)).BeginInit();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(11, 38);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(80, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Ignore AI Stats:";
//
// groupBox1
//
this.groupBox1.BackColor = System.Drawing.Color.WhiteSmoke;
this.groupBox1.Controls.Add(this.label18);
this.groupBox1.Controls.Add(this.label17);
this.groupBox1.Controls.Add(this.AwdRoundComplete);
this.groupBox1.Controls.Add(this.GeneralProcessing);
this.groupBox1.Controls.Add(this.SmocProcessing);
this.groupBox1.Controls.Add(this.RankTenure);
this.groupBox1.Controls.Add(this.MinRoundPlayers);
this.groupBox1.Controls.Add(this.MinRoundTime);
this.groupBox1.Controls.Add(this.IgnoreAi);
this.groupBox1.Controls.Add(this.label9);
this.groupBox1.Controls.Add(this.label8);
this.groupBox1.Controls.Add(this.label7);
this.groupBox1.Controls.Add(this.label6);
this.groupBox1.Controls.Add(this.label4);
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(350, 305);
this.groupBox1.TabIndex = 1;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Stats Processing";
//
// label18
//
this.label18.AutoSize = true;
this.label18.Location = new System.Drawing.Point(263, 158);
this.label18.Name = "label18";
this.label18.Size = new System.Drawing.Size(31, 13);
this.label18.TabIndex = 20;
this.label18.Text = "Days";
//
// label17
//
this.label17.AutoSize = true;
this.label17.Location = new System.Drawing.Point(263, 73);
this.label17.Name = "label17";
this.label17.Size = new System.Drawing.Size(49, 13);
this.label17.TabIndex = 19;
this.label17.Text = "Seconds";
//
// AwdRoundComplete
//
this.AwdRoundComplete.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.AwdRoundComplete.FormattingEnabled = true;
this.AwdRoundComplete.Items.AddRange(new object[] {
"False",
"True"});
this.AwdRoundComplete.Location = new System.Drawing.Point(190, 268);
this.AwdRoundComplete.Name = "AwdRoundComplete";
this.AwdRoundComplete.Size = new System.Drawing.Size(150, 21);
this.AwdRoundComplete.TabIndex = 17;
this.Tipsy.SetToolTip(this.AwdRoundComplete, "Does the player need to complete the round for his or hers awards to be saved?");
//
// GeneralProcessing
//
this.GeneralProcessing.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.GeneralProcessing.FormattingEnabled = true;
this.GeneralProcessing.Items.AddRange(new object[] {
"Disabled",
"Enabled"});
this.GeneralProcessing.Location = new System.Drawing.Point(160, 219);
this.GeneralProcessing.Name = "GeneralProcessing";
this.GeneralProcessing.Size = new System.Drawing.Size(180, 21);
this.GeneralProcessing.TabIndex = 16;
this.Tipsy.SetToolTip(this.GeneralProcessing, "Automatcially assign new General every <Special Rank Tenure> days?");
//
// SmocProcessing
//
this.SmocProcessing.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.SmocProcessing.FormattingEnabled = true;
this.SmocProcessing.Items.AddRange(new object[] {
"Disabled",
"Enabled"});
this.SmocProcessing.Location = new System.Drawing.Point(160, 185);
this.SmocProcessing.Name = "SmocProcessing";
this.SmocProcessing.Size = new System.Drawing.Size(180, 21);
this.SmocProcessing.TabIndex = 15;
this.Tipsy.SetToolTip(this.SmocProcessing, "Automatcially assign new Sergeant Major of the Corp every <Special Rank Tenure> d" +
"ays?");
//
// RankTenure
//
this.RankTenure.Location = new System.Drawing.Point(160, 154);
this.RankTenure.Maximum = new decimal(new int[] {
365,
0,
0,
0});
this.RankTenure.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.RankTenure.Name = "RankTenure";
this.RankTenure.Size = new System.Drawing.Size(97, 20);
this.RankTenure.TabIndex = 14;
this.RankTenure.Value = new decimal(new int[] {
7,
0,
0,
0});
//
// MinRoundPlayers
//
this.MinRoundPlayers.Location = new System.Drawing.Point(160, 105);
this.MinRoundPlayers.Maximum = new decimal(new int[] {
256,
0,
0,
0});
this.MinRoundPlayers.Name = "MinRoundPlayers";
this.MinRoundPlayers.Size = new System.Drawing.Size(97, 20);
this.MinRoundPlayers.TabIndex = 12;
this.Tipsy.SetToolTip(this.MinRoundPlayers, "Number of players (and Bots) needed to spawn in order for stats to be saved at th" +
"e end of the round.");
this.MinRoundPlayers.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// MinRoundTime
//
this.MinRoundTime.Location = new System.Drawing.Point(160, 71);
this.MinRoundTime.Maximum = new decimal(new int[] {
86400,
0,
0,
0});
this.MinRoundTime.Name = "MinRoundTime";
this.MinRoundTime.Size = new System.Drawing.Size(97, 20);
this.MinRoundTime.TabIndex = 11;
this.Tipsy.SetToolTip(this.MinRoundTime, "Minimum amount of time (in seconds) the player must play in the round for thier s" +
"tats to be saved.");
this.MinRoundTime.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// IgnoreAi
//
this.IgnoreAi.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.IgnoreAi.FormattingEnabled = true;
this.IgnoreAi.Items.AddRange(new object[] {
"False",
"True"});
this.IgnoreAi.Location = new System.Drawing.Point(160, 35);
this.IgnoreAi.Name = "IgnoreAi";
this.IgnoreAi.Size = new System.Drawing.Size(180, 21);
this.IgnoreAi.TabIndex = 9;
this.Tipsy.SetToolTip(this.IgnoreAi, "Ignore AI Bot stats at the end of the round? \r\nEnabling this option will cause AI" +
" stats to NOT be saved at the end of each round.");
//
// label9
//
this.label9.AutoSize = true;
this.label9.Location = new System.Drawing.Point(11, 274);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(175, 13);
this.label9.TabIndex = 8;
this.label9.Text = "Awards Require Round Completion:";
//
// label8
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(11, 222);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(102, 13);
this.label8.TabIndex = 7;
this.label8.Text = "General Processing:";
//
// label7
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(11, 188);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(92, 13);
this.label7.TabIndex = 6;
this.label7.Text = "Smoc Processing:";
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(11, 156);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(111, 13);
this.label6.TabIndex = 5;
this.label6.Text = "Special Rank Tenure:";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(11, 107);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(67, 13);
this.label4.TabIndex = 3;
this.label4.Text = "Min. Players:";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(11, 73);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(129, 13);
this.label3.TabIndex = 2;
this.label3.Text = "Min. Round Time (Player):";
//
// groupBox2
//
this.groupBox2.BackColor = System.Drawing.Color.WhiteSmoke;
this.groupBox2.Controls.Add(this.DebugLvl);
this.groupBox2.Controls.Add(this.UnlocksOption);
this.groupBox2.Controls.Add(this.AuthGameServers);
this.groupBox2.Controls.Add(this.label15);
this.groupBox2.Controls.Add(this.label13);
this.groupBox2.Controls.Add(this.label10);
this.groupBox2.Location = new System.Drawing.Point(371, 12);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(350, 305);
this.groupBox2.TabIndex = 2;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Global Settings";
//
// DebugLvl
//
this.DebugLvl.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.DebugLvl.FormattingEnabled = true;
this.DebugLvl.Items.AddRange(new object[] {
"(1) Errors and Security",
"(2) Warnings, Errors, and Security",
"(3) All Messages"});
this.DebugLvl.Location = new System.Drawing.Point(152, 268);
this.DebugLvl.Name = "DebugLvl";
this.DebugLvl.Size = new System.Drawing.Size(180, 21);
this.DebugLvl.TabIndex = 18;
//
// UnlocksOption
//
this.UnlocksOption.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.UnlocksOption.FormattingEnabled = true;
this.UnlocksOption.Items.AddRange(new object[] {
"Unlocks are Earned",
"All Unlocks Unlocked for All Players",
"All Unlocks Disabled"});
this.UnlocksOption.Location = new System.Drawing.Point(152, 231);
this.UnlocksOption.Name = "UnlocksOption";
this.UnlocksOption.Size = new System.Drawing.Size(180, 21);
this.UnlocksOption.TabIndex = 15;
//
// AuthGameServers
//
this.AuthGameServers.Location = new System.Drawing.Point(21, 59);
this.AuthGameServers.Multiline = true;
this.AuthGameServers.Name = "AuthGameServers";
this.AuthGameServers.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.AuthGameServers.Size = new System.Drawing.Size(311, 147);
this.AuthGameServers.TabIndex = 7;
this.Tipsy.SetToolTip(this.AuthGameServers, resources.GetString("AuthGameServers.ToolTip"));
//
// label15
//
this.label15.AutoSize = true;
this.label15.Location = new System.Drawing.Point(18, 271);
this.label15.Name = "label15";
this.label15.Size = new System.Drawing.Size(104, 13);
this.label15.TabIndex = 6;
this.label15.Text = "Stats Logging Level:";
//
// label13
//
this.label13.AutoSize = true;
this.label13.Location = new System.Drawing.Point(18, 236);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(83, 13);
this.label13.TabIndex = 4;
this.label13.Text = "Unlocks Option:";
//
// label10
//
this.label10.AutoSize = true;
this.label10.Location = new System.Drawing.Point(18, 37);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(209, 13);
this.label10.TabIndex = 1;
this.label10.Text = "Authorized Gameservers (One IP Per Line):";
//
// SaveBtn
//
this.SaveBtn.Location = new System.Drawing.Point(603, 331);
this.SaveBtn.Name = "SaveBtn";
this.SaveBtn.Size = new System.Drawing.Size(118, 29);
this.SaveBtn.TabIndex = 3;
this.SaveBtn.Text = "Save";
this.SaveBtn.UseVisualStyleBackColor = true;
this.SaveBtn.Click += new System.EventHandler(this.SaveBtn_Click);
//
// CancelBtn
//
this.CancelBtn.Location = new System.Drawing.Point(481, 331);
this.CancelBtn.Name = "CancelBtn";
this.CancelBtn.Size = new System.Drawing.Size(118, 29);
this.CancelBtn.TabIndex = 4;
this.CancelBtn.Text = "Cancel";
this.CancelBtn.UseVisualStyleBackColor = true;
this.CancelBtn.Click += new System.EventHandler(this.CancelBtn_Click);
//
// Tipsy
//
this.Tipsy.AutomaticDelay = 200;
this.Tipsy.AutoPopDelay = 10000;
this.Tipsy.InitialDelay = 200;
this.Tipsy.ReshowDelay = 40;
//
// ASPConfigForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Window;
this.ClientSize = new System.Drawing.Size(744, 372);
this.Controls.Add(this.CancelBtn);
this.Controls.Add(this.SaveBtn);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "ASPConfigForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "ASP Settings";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.RankTenure)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.MinRoundPlayers)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.MinRoundTime)).EndInit();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.ResumeLayout(false);
}