public CylinderCastWheelShape ( float radius, float width, Microsoft.Xna.Framework.Quaternion localWheelOrientation, Matrix localGraphicTransform, bool includeSteeringTransformInCast ) : BEPUphysics.BroadPhaseEntries | ||
radius | float | Radius of the wheel. |
width | float | Width of the wheel. |
localWheelOrientation | Microsoft.Xna.Framework.Quaternion | Unsteered orientation of the wheel in the vehicle's local space. |
localGraphicTransform | Matrix | Local graphic transform of the wheel shape. /// This transform is applied first when creating the shape's worldTransform. |
includeSteeringTransformInCast | bool | Whether or not to include the steering transform in the wheel shape cast. If false, the casted wheel shape will always point straight forward. /// If true, it will rotate with steering. Sometimes, setting this to false is helpful when the cast shape would otherwise become exposed when steering. |
Результат | BEPUphysics.BroadPhaseEntries |