BEPUphysics.Paths.CardinalSpline3D.ComputeTangents C# (CSharp) Метод

ComputeTangents() защищенный Метод

protected ComputeTangents ( ) : void
Результат void
        protected override void ComputeTangents()
        {
            tangents.Add(Vector3.Zero);
            for (int i = 1; i < ControlPoints.Count - 1; i++)
            {
                Vector3 tangent;
                Vector3 previous = ControlPoints[i - 1].Value;
                Vector3 next = ControlPoints[i + 1].Value;
                Vector3.Subtract(ref next, ref previous, out tangent);
                Vector3.Multiply(ref tangent, (1 - tension) / (ControlPoints[i + 1].Time - ControlPoints[i - 1].Time), out tangent);
                tangents.Add(tangent);
            }
            tangents.Add(Vector3.Zero);
        }
    }