protected override void UpdateContainedPairs()
{
var overlappedElements = PhysicsResources.GetCompoundChildList();
compoundInfo.hierarchy.Tree.GetOverlaps(convexInfo.boundingBox, overlappedElements);
for (int i = 0; i < overlappedElements.Count; i++)
{
TryToAdd(overlappedElements.Elements[i].CollisionInformation, CollidableB, overlappedElements.Elements[i].Material);
}
PhysicsResources.GiveBack(overlappedElements);
}