public override void Initialize(BroadPhaseEntry entryA, BroadPhaseEntry entryB)
{
//Child initialization is responsible for setting up the entries.
//Child initialization is responsible for setting up the material.
//Child initialization is responsible for setting up the manifold.
//Child initialization is responsible for setting up the constraint.
if (!suppressEvents)
{
CollidableA.EventTriggerer.OnPairCreated(CollidableB, this);
CollidableB.EventTriggerer.OnPairCreated(CollidableA, this);
}
}