public BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework | ||
bufferedStates | BEPUphysics.EntityStateManagement.EntityBufferedStates | The owning states system. |
Результат | Microsoft.Xna.Framework |
public BufferedStatesAccessor(EntityBufferedStates bufferedStates)
{
this.bufferedStates = bufferedStates;
}