internal void WakeUpEntities()
{
for (int i = 0; i < motor.involvedEntities.Count; i++)
{
if (motor.involvedEntities[i].isDynamic)
{
//Only need to wake up one dynamic entity. That will wake up the rest.
//Wouldn't want to pointlessly force-wake a kinematic object.
motor.involvedEntities[i].activityInformation.Activate();
break;
}
}
}
}