BEPUphysics.Constraints.TwoEntity.Motors.MotorSettings.WakeUpEntities C# (CSharp) Метод

WakeUpEntities() приватный Метод

private WakeUpEntities ( ) : void
Результат void
        internal void WakeUpEntities()
        {
            for (int i = 0; i < motor.involvedEntities.Count; i++)
            {
                if (motor.involvedEntities[i].isDynamic)
                {
                    //Only need to wake up one dynamic entity.  That will wake up the rest.
                    //Wouldn't want to pointlessly force-wake a kinematic object.
                    motor.involvedEntities[i].activityInformation.Activate();
                    break;
                }
            }
        }
    }