public override void update (float t)
{
// added to support overriding setScale only
if (FloatUtils.EQ(_startScaleX , _startScaleY) && FloatUtils.EQ(_endScaleX , _endScaleY))
{
(_target as CCNode).scale = _startScaleX + _deltaX * t;
}
else
{
(_target as CCNode).scaleX = _startScaleX + _deltaX * t;
(_target as CCNode).scaleY = _startScaleY + _deltaY * t;
}
}