private void UpdateFields()
{
float prefabMass = part.GetPrefab().mass;
dryMass = prefabMass + part.GetModuleMass(prefabMass);
wetMass = dryMass + part.GetResourceMass();
float partCost = part.partInfo.cost + part.GetModuleCosts(part.partInfo.cost);
wetCost = partCost + part.GetResourceCostOffset();
dryCost = partCost - part.GetResourceCostMax();
maxTemp = (float)part.maxTemp;
skinMaxTemp = (float)part.skinMaxTemp;
crashTolerance = part.crashTolerance;
}