Azmyth.Assets.World.GetTerrainType C# (CSharp) Метод

GetTerrainType() публичный Метод

public GetTerrainType ( int x, int y ) : TerrainTypes
x int
y int
Результат TerrainTypes
        public TerrainTypes GetTerrainType(int x, int y)
        {
            TerrainTypes terrain = TerrainTypes.None;
            double height = Math.Round(m_terrain.GetHeight(x, y));

            if (height <= m_coastLine)
            {
                terrain = TerrainTypes.Ocean;
            }

            if (height > m_coastLine && height <= (m_coastLine + ((m_terrainHeight - m_coastLine) * m_shoreLine)))
            {
                terrain = TerrainTypes.Dirt;
            }

            if (height > m_coastLine + ((m_terrainHeight - m_coastLine) * m_shoreLine))
            {
                terrain = TerrainTypes.Grass;
            }

            if (height > m_coastLine + ((m_terrainHeight - m_coastLine) * m_treeLine))
            {
                terrain = TerrainTypes.Stone;
            }

            if (terrain != TerrainTypes.Ocean)
            {
                if (Math.Abs(m_rivers.GetHeight(x, y)) < m_terrainHeight * .06)
                {
                    terrain = TerrainTypes.Dirt;
                }
                if (Math.Abs(m_rivers.GetHeight(x, y)) < m_terrainHeight * .03)
                {
                    terrain = TerrainTypes.Ocean;
                }
            }

            return terrain;
        }