public void SceneManager_AddRenameEntity_ShouldNotThrowException()
{
sceneManager.RootSceneNode.AttachObject( entity );
entity.Name = "newName_" + "SceneManager_AddRenameEntity";
Assert.IsTrue( sceneManager.GetMovableObject( entity.Name, "Entity" ) != null );
sceneManager.RootSceneNode.DetachAllObjects();
}