protected void _translateShadowReceiverVertexProgramRef( ScriptCompiler compiler, ObjectAbstractNode node )
{
string createdProgramName;
Pass pass = _commonProgramChecks( compiler, node, out createdProgramName );
if ( pass == null )
return;
pass.SetShadowReceiverVertexProgram( createdProgramName );
if ( GpuProgramManager.Instance.GetByName( createdProgramName ).IsSupported )
{
#warning this need GpuProgramParametersShared implementation
// GpuProgramParametersSharedPtr params = pass->getShadowReceiverVertexProgramParameters();
// GpuProgramTranslator::translateProgramParameters(compiler, params, node);
}
}