protected virtual void CreateInputDevices()
{
#if !(XBOX || XBOX360 )
this.Keyboard = this.InputManager.CreateInputObject<SIS.Keyboard>( true, "" );
this.Mouse = this.InputManager.CreateInputObject<SIS.Mouse>( true, String.Empty );
this.Keyboard.EventListener = this;
this.Mouse.EventListener = this;
#endif
}